Jaipur[ASM FOR01]Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city. But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds. A card game for two seasoned traders! -- When it's your turn, you can either take or sell cards. If you take cards, you have to chose between taking all the camels, taking 1 card from the market or swapping 2 to 5 cards between the market and your cards. If you sell cards, you get to sell only one type of good per turn, and you get as many chips from that good as you sold cards. The chips' values decrease as the game progresses, so you'd better hurry ! But, on the other hand, you get increasingly high rewards for selling 3, 4, or 5 cards of the same good at a time, so you'd better wait ! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly. Jaipur is a fast-paced card game, a blend of tactics, risk and luck.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Claustrophobia[ASM CLAU01US]This game is for two players, one plays the demons and the other the human Westerners. The two camps are found in the middle of labyrinthine sewers. The board is built during the course of the game. Claustrophobia is scenario based, resulting in a high replay value, especially as each camp is played differently… For the Westerners it is a question of surviving the increasingly violent attacks of the demons. While the light sources are reduced progressively, the demonic troglodytes become increasingly stronger and return in ever increasing numbers! Of course the human player has to organize their figurines to keep them protected, while using their equipment as well as possible in order to win the scenario! The game will contain pre-painted miniatures.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Space Pirates[ASM 49765]The new game of the Dungeon Twister creator. In deep space all players are pirates on the run for merchants with precious load. All fight to become the most famous pirate of the galaxy and be first to own a space station. Variable game tiles, and merchant markers that are flipped dexterous guarantee variety. Included are 4 modeled space ships.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Fantasy[ASM KG03US]Use your spells to become the Grand Master of the Woods! The Fantasy forest is in a state of upheaval! Fed up with all the chaos, the inhabitants have decided to elect their own leader. Gathered together in the middle of the forest, dryads, elves, goblins, hobgoblins and leprechauns are engaged in a fierce struggle to see who will become Grand Master of the Woods. Each race has its own magical power: dryads can steal cards already played by an opponent, gnomes can take two extra cards... Knowing how to use these spells will be vital for victory! At the beginning of the game, each player receives five creature cards. On their turn, players draw a new card and then play a card from their hand, immediately applying its effects. In order to win, players will have to get the most creatures on their side.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Toc Toc Toc! (Knock! Knock!)[ASM KG09IN]Toc Toc Toc! (Knock Knock!) is a light, fun and fast paced card game for 3 to 6 players. The rules are very simple, and since it's pure bluff, it can be played as well by children and adults. On Halloween night, each player holds a big party in his dark castle, and tries to attract the most interesting people - vampires, ghosts and other monsters. Regularly, there is a knock on your door - knock, knock ! - and you must decide whether to open or not. Of course, every player tries to open to the nicest people, and to avoid unwelcome visitors such as pure souls that will scare your guests and vamps sent by your opponents to lure your best guests into their castle.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Ghost Stories: White Moon[ASM GHOWM01]With this expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts. During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile. Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects). Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
You Robot![ASM YRMU01]Each team includes a scientist and his robot. The scientist must try and make their robot partner take a position, without saying anything, by showing them movement cards. The first team whose robot gets to the required position earns a point. The first team to 5 points wins.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Dungeon Twister 2: Prison[ASM DTP01]Fight, get out or die! Dungeon Twister is a strategy game for two players. You control a team of eight adventurers with varied and necessary abilities. Your objective: to escape from the Dungeon. Unfortunately, in front of you lies a vast labyrinth of dangerous rooms which can rotate thanks to the astonishing mechanisms constructed by dwarves. These deadly traps and twistings to prevent you from escaping would be enough of a challenge by themselves, but you also face another group of adventurers with the same goal as yourself. Without relying on dice, Dungeon Twister calls upon all of your tactics and strategies, your ability to bluff, your anticipation of the danger and your management of combat and action cards. This product is backwards-compatible with all existing Dungeon Twister products.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Mr Jack in New York[ASM 700300]Stand alone variant of Mr. Jack. As in Mr. Jack, one player takes the role of Mr. Jack, the other takes a role of a Detective. But there are new possibilities - gaslights and manholes are represented by pawns which can be moved. The game takes place in Manhattan, and surrounding water is very important for escape of Mr. Jack. Characters will have new powers and there will be also a police spy, who will be able to get valuable information. This version of the game is more strategic and complex so it is suitable for more advanced players.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Robotory[ASM KG24]One arena. Two sides. Three robots. Can you get the most robots on your side? Each player takes turns to select from one of these three actions: place an energy token, move a robot or fill up with energy. To play a token, take a piece from your stock and place it on an empty space on the board. (that is, a space that doesn't contain a robot or an energy token). Robots always move towards nearby spaces containing energy tokens, using them up in the process. The black robot can only use black energy and the white robot can only use white energy. The red robot can use both. To replace used energy, players draw tokens from a common supply: these can be black or white or both, but they are limited to having only four in their hand at a time. When the energy supply runs out, the player with two or three robots in their area wins.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Magnifico[ASM MAG01US]Magnifico is a "risk like" game of conquest in Europe in the early 16th century. The players have at their disposal military and financial means but also the extraordinary inventions of Leonardo da Vinci. There will be many plastic figurines: infantry units, castles to which towers and war machines can be added. Leaving the fertile imagination of Leonard, there will be Aero, the ancestor of the aircraft and Carro prefiguring modern tanks. Other inventions are represented by cards and improve the various elements used in combat. Combat will be resolved using special dice. Leonard was also a famous artist and his works of art are related to the victory points. Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Heroes of the World[ASM HW01]This light strategy game is divided into two Epochs, ancient and modern. At the start, the board consists of only five areas (the Mediterranean, Africa, Middle East, India and China), after all areas have been evaluated, four more territories become accessible (Russia, Europe, Southeast Asia, America). Players choose historical "Heroes" such as Julius Cesar, Nebuchadnezzar, Lao-Tse, Shakespeare or Mozart and use their special abilities; the first is to grow the population in one or more of the nine areas of the map (depending on the hero, only certain areas of the map can be used). The second action is to randomly draw cultural advancement tokens and place them on the map. The third action allows the players to attack other players' pieces, and the forth action is taking money. With money, "wonders of the world", such as the Hanging Gardens, the Great Wall etc., can be purchased, and migrations of peoples are possible. Victory points are awarded for building civilization tokens; after three (or four, depending on the territory) placements, the player with the most pieces gets additional points, the player with second most armies half of that, while the third player only gets victory points equal to the lowest token. Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Dixit[ASM DIX01]Each player at his turn plays the storyteller. He is given a single picture, while the other players get a hand of six pictures. If nobody or everybody finds the correct picture, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer scores 3. Players score 1 point for every vote gotten by their own pic. The game ends when the deck is empty. The greatest total wins the game. Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Ca$h n Gun$ Live[ASM CGLMU01]Ca$h 'n Gun$: Live is a sequel to Ca$h 'n Gun$, not an extension - although it does come with a bonus special power to extend its predecessor. 8 to 20 players play in a public place where non-players are present. When the referee blows the whistle, all players points their hands (as if they had a gun) towards another player...all this in a public place! Of course, players are gangsters sharing a lot of money. Though ostensibly a LARP game, and on the cusp of being outside the scope of BGG, it retains inclusion as a group activity not dissimilar from Werewolf. The game was released end August 2007. Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Dice Town[ASM DIT01FUD]Each player gets a cup with five poker dice and eight dollars. Each turn a player will put together a poker hand and depending on the roll, take control of various key places in Dice Town that will allow him to perform the corresponding action of the location. In a turn, all players shake their cup and take out all but one die which is kept apart. They repeat the process with the remaining dice until all five dice are on the table. Players may want to keep more than one die; they pay one dollar for each additional die. Now the locations are checked... Nines: In the gold mine, the player with the most 9's may take one nugget from the mine for each nine he has thrown. Tens: In the bank, the player with the most 10's may rob the bank and take all bills there - each two bills represent one victory point at game end. Jacks: The player who has the most J's goes to the general store and draws as many cards as he had thrown J's, keeping one. These cards may give from one to eight points, or entitle a player to perform the saloon or general store action twice in a row, place a die with a result of a player's choice under the cup without rolling, or steal 4 dollars from another player. There are many more cards of this kind that spice up the game. Queens: The player with the most Q's in his roll wins the favor of the girls, and takes advantage of their charm to steal from an opponent. He may take as many cards from his opponent as he has thrown Q's, keeping one and giving back the others. Kings: The player with the most K's becomes the new sheriff; he decides who wins in any ties, but the sheriff can be influenced with nuggets, cards or money. Aces/Poker hand: In the town hall the player with the best poker hand gets a property claim worth from one to five victory points. Having aces in the best poker hand permits taking additional cards. Finally, if a player did not win anything during a turn, he might visit Doc Badluck where he can choose any one of the following: The game ends when there are no more gold nuggets in the mine or when all property claims have been issued. Players count their points: 1 for each nugget, 1 for every two dollars, 5 for whomever is currently sheriff, and each general store and property card for its value. Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Werewolves: New Moon Expansion[ASM KG22US]In spite of the inhabitants rallying to uncover the lycanthropes among them, the village of Miller's Hollow was devastated by the werewolves. However, a feeble hope still remains as new characters with promising abilities join the battle against the terrible werewolves. Nevertheless, the fight is sure to be savage, because it's the new moon!Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Jungle Speed[ASM JS01US]A game of speed, observation, and raucous laughter where the goal is to rid yourself of all of your playing cards. But to do so, you must grab the carved Totem at precisely the right time, and not a moment too soon! An entertaining game for the entire tribe in which sharp reflexes and good judgment are beneficial. For 3-8 players ages 7 and up.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Ca$h n Gun$ Yakuza[ASM CGYENG01]With this expansion you can play Ca$h'n Gun$ with 9 players now. Also there are new weapons (Tantos, Shuriken & Shotgun), new cards with special powers and some nice object-cards.Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Mr Jack[ASM 700100]One of the two players represents Jack the Ripper, who will be one of the 8 characters on the board. This player knows the identity of this character and his goal is to flee from the district as soon as possible (or avoid being accused for eight turns). The other player represents an independent investigator (not represented on the board) who tries to guess the identity of Jack. But he can make only one accusation during the game! During each turn the players move the characters, using their special powers, placing them either in shadow or light. At the end of each turn, the witnesses declare if Jack is visible (in light, or adjacent to another character) or not (alone in the shadows). This allows the investigator to know which characters are innocent. This continues as the investigator tries to eliminate suspects while Jack tries to escape. Intuition, logic and cold blood will be necessary for each of the two participants. Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |
Senji[ASM SEN01US]Senji lets you don the armor of a chief of a Japanese clan in medieval Japan. Your goal is obvious: to become the daimyo whose honor imposes respect over all the other clans. To achieve your goals and to gain honor, you will have to overcome your adversaries in terrifying bloody battles, by holding in respect the other clans grace, honoring hostages or alliances. Every turn of the game is divided into three phases:
And that enables him to choose in which order the territories and corresponding orders will be processed. You may well imagine, that combats are frequent. One player then rolls 9 dice (whose faces are decorated with the symbols of each clan) whose results are then modified by the bonus acquired during the diplomatic phase. Only the attacker (and only when victorious obviously) can acquire Prestige (points of honor) due to the engagements. This honor is proportional to the troops vanquished at the time of the conflict. The more deaths there are, the more honor there is! Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /var/www/vhosts/default/htdocs/index.php on line 376 |