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Texas Zombies: The Game with Horrific Ambiance

Texas Zombies: The Game with Horrific Ambiance

[ASM TXZB01]

Texas Zombies is a party game that combines an atmosphere of horror movies and the terror of zombie movies. A group of students from the University of Texas decide to visit an old military base, but are surprised by how they are greeted! They come face-to-face with zombies and a Mexican drug cartel. To get out of this terrifying situation they must use the tools that they have at their disposal, such as a cucumber, a knife and a deck of cards!

Contents of the box: 30 Event cards, 50 Object cards, 6 Team cards, 2 Gosu promo cards and a rule book.


Skull & Roses (Red Box)

Skull & Roses (Red Box)

[ASM SKR02]

Find the roses and avoid the skulls with only daring bluffs and raw grit. 

Tension mounts as you play your cards, one at a time, around the table and around again. Do you dare to try your luck? Will you raise the stakes or fold under the heat? Do you have the guts to make a grab for the rose, or will you back down and hope your foes get stuck with the grinning skull? 

In Skull & Roses, the game of crafty bluffs and steel nerves, you’ll take turns placing your cards in front of you, hidden to everyone but yourself. Slap down your roses or sneak your skull into the pile. When the time is right, muster your courage and challenge for the right to start flipping cards. Bid high to scare off the competition, or bid low to make someone else raise the stakes. But most of all, hide your tells and bluff like there’s no tomorrow, because in this game, guessing right is just as important as making everyone else guess wrong. It only takes two successful challenges to win the game, but can you find the roses before you wind up holding the skull? 

Skull & Roses is a tense game of tactics, strategy and plain-old bluffing your heart out. Gritty art inspired by biker tattoos will draw you into the game, and easy rules will have you playing right away. It’s bold and smart and most of all, it’s just plain fun.


Skull & Roses (Red Box)

Skull & Roses (Red Box)

[ASM SKR02US]

Find the roses and avoid the skulls with only daring bluffs and raw grit.

Tension mounts as you play your cards, one at a time, around the table and around again. Do you dare to try your luck? Will you raise the stakes or fold under the heat? Do you have the guts to make a grab for the rose, or will you back down and hope your foes get stuck with the grinning skull?

In Skull & Roses, the game of crafty bluffs and steel nerves, you’ll take turns placing your cards in front of you, hidden to everyone but yourself. Slap down your roses or sneak your skull into the pile. When the time is right, muster your courage and challenge for the right to start flipping cards. Bid high to scare off the competition, or bid low to make someone else raise the stakes. But most of all, hide your tells and bluff like there’s no tomorrow, because in this game, guessing right is just as important as making everyone else guess wrong. It only takes two successful challenges to win the game, but can you find the roses before you wind up holding the skull?

Skull & Roses is a tense game of tactics, strategy and plain-old bluffing your heart out. Gritty art inspired by biker tattoos will draw you into the game, and easy rules will have you playing right away. It’s bold and smart and most of all, it’s just plain fun.


Tschak!

Tschak!

[ASM TSC01]

Four successive dungeons, three levels each, and as many treasures guarded by various creatures. To explore all this, you will have to manage your adventurers as skillfully as possible, while keeping an eye on your opponents who want as much as you to get all the treasures and no monsters.

Round after round, the cards travel from player to player, so that everybody gets to play with the same hands of cards. No luck involved? Nah, actually there is some!

The game box contains 1 Dungeon, 40 Adventurer cards, 28 Dungeon cards, 4 Artefacts, 24 gold coins, 2 boards.


Dr. Shark

Dr. Shark

[ASM DRSH01US]

The evil Dr. Shark is holding a cocktail party on his private island. Spies will try to gather clues hidden in the pool in order to build a case against Dr. Shark.

In turn, the players move their spy towards a free space at the bottom of the pool. They then gather clues by searching bare-handed in a bag, by following various directives. They could end up searching by only paying attention to the shapes or textures of the clues, search by the handful, or actually look into the bag to get the clue of their choice. The search ends if they find a shark or if the timer runs out.

They must then sort out the clues to work out the proof (the clues earned must correspond to the images shown on the tokens placed next to the game board). The game lasts a variable number of turns depending on the number of players. The spy with the most points when the game ends wins.


Cyclades: Hades

Cyclades: Hades

[ASM CYC02]

Cyclades: Hades, an expansion for Cathala and Maublanc's Cyclades, consists of four modules that can be used individually or combined in various ways. In the Cyclades base game, players fight for domination over archipelagos in ancient Greece. They make offerings to gods to secure their favors and summon mythological creatures. The Hades expansion allows players to add Hades (no surprise there) to other gods present in the base game: Zeus, Ares, Athena, Poseidon and Apollo. Players will be able to build a Necropolis and summon undead armies when they gain favors of Hades.


Bonbons

Bonbons

[ASM BON01]

Bonbons ("candies" in French) is a memory game with a little twist. Eight types of candies, each in four colors, are hidden in the central 6x6 field, along with four special tiles: three money tiles and one empty package. All tiles in the center of the table are square.

Each player receives four round tiles at random from a set of 32 that match the candy and color options on the square tiles. On your turn, you turn over one of your round tiles and a square tile. If they match in both candy and color, both tiles stay face up and you take another turn; if not, you turn both tiles face down again.

The little twist is that on your turn you can rob candies from your opponents. If you turn over a square tile along with a matching round tile in an opponent's possession, you get to keep that face-up round tile and give the opponent one of your face-down round tiles in exchange. Sweet!

In addition, if you reveal the empty package, leave that tile face up and add another round tile to the ones you already have; now you must reveal five tiles instead of four. If you turn over a money tile at the start of your turn, then turn over the other two money tiles, you remove them from play and place them on one of your round tiles, which now counts as being face-up.

The first player to turn all of his round tiles face up wins.


Bonbons

Bonbons

[ASM BON01]

Bonbons ("candies" in French) is a memory game with a little twist. Eight types of candies, each in four colors, are hidden in the central 6x6 field, along with four special tiles: three money tiles and one empty package. All tiles in the center of the table are square.

Each player receives four round tiles at random from a set of 32 that match the candy and color options on the square tiles. On your turn, you turn over one of your round tiles and a square tile. If they match in both candy and color, both tiles stay face up and you take another turn; if not, you turn both tiles face down again.

The little twist is that on your turn you can rob candies from your opponents. If you turn over a square tile along with a matching round tile in an opponent's possession, you get to keep that face-up round tile and give the opponent one of your face-down round tiles in exchange. Sweet!

In addition, if you reveal the empty package, leave that tile face up and add another round tile to the ones you already have; now you must reveal five tiles instead of four. If you turn over a money tile at the start of your turn, then turn over the other two money tiles, you remove them from play and place them on one of your round tiles, which now counts as being face-up.

The first player to turn all of his round tiles face up wins.


Mundus Novus

Mundus Novus

[ASM MUND01]

Spain, 16th century. You are a powerful ship owner in search of wealth from the recently discovered Mundus Novus (New World). Your goal: Charter fleets of caravels to collect valuable goods (including the legendary Inca relics) and trade to form the best sets to expand your business empire and make your fortune.

The game is played using two decks of cards: a deck of resource cards, which contains cards representing ten different resources, and a deck of development cards, which give special benefits to their owners. The game is played in rounds, with each round consisting of four phases:

Each round starts with the Event phase, in which a random event may occur that affects all players.

The next phase is the Supply phase. Each player receives five random resource cards, plus one resource card for each caravel (a type of development card) that he owns, chosen from a common pool.

Then, during the Trade phase, the players trade some of their cards. One of the players, the Trade Master, determines how many resource cards (2, 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players, and adds it to his hand, or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then, the player that he has taken a card from gets to take a card, and so on, until all the cards have been taken.

Finally, during the Progression phase, the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition, players can exchange sets of three or more different goods for doubloons, with bigger combinations earning more doubloons.

If a player can make a combination of ten different cards (i.e., one of each type of resource), he wins the game. Alternatively, if a player has accumulated 75 doubloons, he wins the game. If no player has achieved victory by the time the development deck runs out, the player who has accumulated the most doubloons wins.


Gosu Expansion: Kamakor

Gosu Expansion: Kamakor

[ASM GOS02]

Five new clans will join the battle for goblin supremacy! One thing is for sure, Kamakor will tear your retina! The five clans of the expansion include Kobuke Goblins, Warmachine Goblins, the Shadow Goblins, Dragoon Goblins and the Shibuke of the World Tree.

The Shadow Goblins come from the other side of The Portal! Which Portal will you ask? As you know, the Dark Goblins that you discovered in the main game have a trapping power. When they use it, as you may see on some artworks, the trapped goblin is in effect thrown out through The Portal. For decades now, returning goblins have reported having encountered members of a mysterious and frightening goblin clan E The Shadow Clan!

The design of the Shibuke of the World Tree is an assumed nod to the Na'vi from the movie Avatar, and the strange creatures represent a new breed introduced into the extension. The Shibuke have the distinction of not having mutated, although they can still benefit from the deployment of another creature to get in.

With 100 new cards, Kamakor is set to add whole new dimensions to Gosu!

Note: This is not a complete game and requires the base game to play.


EVO

EVO

[ASM EVO02]

The island of Krah is home to nomadic tribes and strange creatures long extinct elsewhere in the world. With a wildly unstable climate, the tribes survive as best they can by setting up camps in more or less hospitable areas. All lived with the fear that their lives and those of their beasts would be in danger someday. Thankfully, scientists were working around the clock to save the flocks of creatures. The inhabitants of Krah knew that the genetically modified creatures would survive.

But for how long?

Created by Philippe Keyaerts (Small World), Evo is a game of conquest in a hostile environment. To win, you will have to acquire gene that will allow you dinosaurs to improve (survive enemy attacks, face various climates or even lay more eggs, for example) in fast-paced auctions. But be careful: don't spend too many mutation points in the auctions, because the winner of the game will be the player with the most of them at the end!

The box contains: 2 double-sided game boards, 1 climate wheel, 1 biology laboratory, 5 tribe tokens, 5 dinosaur boards, 40 dinosaur meeples, 48 gene tokens, 1 bag, 88 mutation point tokens, 15 event cards, 13 climate wheel, 1 combat die, normal and unique gene tokens, 1 rulebook.


Eclipse: New Dawn for the Galaxy

Eclipse: New Dawn for the Galaxy

[ASM ECLI01]

A game of Eclipse places you in control of vast interstellar civilizations, competing for success. You will explore new star systems, research technologies and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species while paying attention to the other civilizations' endeavors.

In the core of Eclipse, there are innovative resource management and action selection mechanisms. Even though you explore space and take over new sectors on the common game board, all the production and resource management is done conveniently on your own player board. The upkeep cost of your civilization rises rapidly as you take more actions and the area you control increases. This creates an interesting balancing problem and restrains the exponential growth of the civilizations.

Eclipse is an epic empire building game that even with full player count can be played under three hours. Euro-type game mechanisms offer a smooth gameplay and minimize the downtime. Nevertheless, Eclipse has a lot of details and theme woven seamlessly into the game. For example, you may design your own starships: each player has four ship types that they can build and design as they will. The technology tree also has a new, non-linear system.

Eclipse has seven different species for you to choose from. Each player can either play as Terrans (ie. humans) or one of the unique alien species. Each species has different characteristics and abilities. The modular board and the dynamic technology tree ensure that each session of Eclipse is unique!

2-6 players 30 minutes per player


Takenoko

Takenoko

[ASM TAK01US]

The players take the role of courtesans of the Nippon emperor. They take care of his Giant Panda by growing a bamboo plantation.

Mission: to farm parcels of land, irrigate them, and have green, yellow or pink bamboo grow. In turn, they see what the weather brings and perform two actions from among those offered to them: get a new plot of land or irrigation channel, grow bamboo, feed the panda or draw an objective card.

The game ends when a player has completed 7 to 9 objectives (depending on the number of players). The player who gets the best score by adding the total value of their completed objective wins the game.

2-4 Players. Ages 8+


Jungle Speed: Raving Rabbids

Jungle Speed: Raving Rabbids

[ASM JSLC03]

Discover dozens of trap cards bearing the image of the most moronic Rabbids in Creation and three special cards which are stark "Raving" mad!

A bag to carry the game everywhere!

The best selling game in its category!

The whole setting of the Raving Rabbids is now merged with the most fun game of the past few years!


Quebec

Quebec

[ASM QUE01]

1608, beginning of New France and foundation of Qu bec city. In this game, you are at the head of a rich family seeking to build the historically charged and architecturally rich city of Qu bec. You will have 4 centuries to erect the most beautiful buildings while ensuring your presence in the great spheres of influence of the time.

Relive history, meet larger-than-life historical figures, and realize the grandeur of Qu bec city!


Ghost Stories: Black Secret Expansion

Ghost Stories: Black Secret Expansion

[ASM GHOMU03]

This second expansion for Ghost Stories offers one player the chance to take on the role of Wu-Feng in opposition to the courageous Taoists who are defending the cursed village. In addition to his Ghosts, Wu-Feng will also be able to call upon the fearsome Demons to search the Catacombs and also throw Curses on the Taoists. To face the new threat, the Taoists have the benefit of new weapons, the Bloody Mantras and the Blood Brother ability. Their victory condition remains unchanged: all of Wu-Feng's incarnations must be exorcised!

The game box contains 1 double-sided Catacomb board, 1 double-sided Wu-Feng board, 1 Shadow of Wu-Feng figurine, 3 Minor Demon figurines, 21 Bloody Mantra cards, 10 Ghost cards, 5 Incarnation of Wu-Feng cards, 4 Summon cards, 36 Catacomb tokens, 32 Curse tokens, 9 Ladder figurines, 4 Blood Brother markers, 3 Skeleton tokens, 1 Village tile (Calligrapher), 1 active Taoist marker and the rules.


Claustrophobia Expansion: De Profundis

Claustrophobia Expansion: De Profundis

[ASM CLAU02]

A return to Hell!

1635. Humans and infernal creatures confront each other for many months in the underground tunnels of New Jerusalem. These countless fierce battles eventually leave the warriors on both sides completely battered. Who can save the day?

With De Produndis, the Siccaria, powerful warriors, reinforce the human army, and terrible rabid hounds join the camp of the Underworld. New rooms with new effects and twelve Machiavellian scenarios await you in a hellfish expansion!

Features:

  • 4 Finely carved and painted figures, namely 2 copies of 2 new characters
  • 10 new rooms including tiles with new effects
  • 12 diabolical scenarios that will renew your games ad vitam aeternam!

Game Contents:

  • 4 painted fugures
  • 10 tiles
  • 2 plastic stands
  • 10 damage tokens
  • 1 counter sheet
  • 52 cards
  • 1 rulebook containing 12 scenarios


Dixit 3: The Odyssey

Dixit 3: The Odyssey

[ASM DIX03]

Dixit Odyssey is both a standalone game and an expansion for Jean-Louis Roubira's Dixit, which won Germany's Spiel des Jahres award in 2010.

Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card -- but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins.

Dixit Odyssey contains 84 new cards, each with a unique image drawn by Piero and colored by Marie Cardouat, artist of Dixit and Dixit 2. It also includes a folding game board, new rabbit scoring tokens, and a box large enough to hold all the Dixit cards released to date.

Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards.


7 Wonders

7 Wonders

[ASM SEV-EN01]

You are the leader of one of the 7 great cities of the Ancient World. Gather ressources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times!

7 wonders is a simple and addictive game for the whole family. In 30 minutes you can raise a complete civilization and build the greatest Wonders of the World.


7 Wonders: Leaders

7 Wonders: Leaders

[ASM SEVUS02]

Within the walls of cities, great men and women inspire nations and lead civilizations to their peaks. Choose them wisely and they will help bring your city achieve greatness. Neglect them and they will lead rival cities... or their armies!

This expansion for 7 Wonders offers you a new type of card which will bring an extra strategic dimension to your games: the Leaders.

This is an expansion for the game 7 Wonders, the basic game is required to play.


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