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Roleplaying, Dice, Board Games, Miniatures

Okko Penaggollan

Okko Penaggollan

[ASM OKM15US]

Okko is a miniature game without miniatures, but not anymore! Now you can make your own team with real figurines. They are the perfect copy of the comic book and they will give your games a new dimension.

They are sold separatly and are not painted.


Okko Era of Karasu Expansion

Okko Era of Karasu Expansion

[ASM OK03US]

Don't be afraid of the Kamis, master them!

Twenty new powerful characters, six new maps and new set of magic rules. For the pleasure of all fans of the ronin Okko and his demon hunter friends!

The main characters of this expansion, the sorcerers, are masters of natural elements and can summon the Kamis, ancestral spirits who can be invoked by demon hunter sorcerers or their enemies. The Kamis of air, earth, water and fire all have different powers that represent their strength. For example, the Air Kami forces all enemies in an area of two spaces to make a movement test. If they fail, they are in danger. Once the Kami's major power is activated, it leaves the game.

Exciting adventures await you with this rich and surprising expansion.

Features:

6 new maps completely compatible with the base set 14 scenario cards offering new challenges New rules for magic and campaign


Buzz It

Buzz It

[ASM BUZ01US]

Buzz It! is a card game with a electronic timer.

The players all receive 3 cards which each have 2 questions on them. Each at their turn can ask one of the two questions to the others. When the questions is asked each off the other players must give an answer to the question within a time limit. The players must keep on giving answers until one player can't answer of can't answer quickly enough. This player then receives the question card as a negative point.

The timer is handed over to the next player and he/she reads one of the questions on his/her card.

The game stops when all the players have used their own question cards and the player with the fewest received cards wins the game.

The timer can be set on 5 or 8 seconds and makes a buzzing sound (hence the name)


You Robot!

You Robot!

[ASM YRMU01]

Each team includes a scientist and his robot. The scientist must try and make their robot partner take a position, without saying anything, by showing them movement cards. The first team whose robot gets to the required position earns a point. The first team to 5 points wins.
Identik

Identik

[ASM IDK01US]

In this updated version of the award-winning game Portrayal, each round, one player describes a bizarre image while the others try to draw it; the artists creations are then judged by their fellow artists based on how well they matched certain details included in the description.
Okko Hazgaard Expansion

Okko Hazgaard Expansion

[ASM OK04US]

This expansion to the Okko board game drags players into the opium smoke-filled dens of the Yakuza, the Japanese Mafia. Led by the iron fist of the Oyabun, this criminal organization is more than a challenge as an opponent, and can even be a fearsome ally against the Oni! Between the poisonous Kunoishi and the imposing Chained Ogre, the players' teams are ready for new challenges and scenarios! The Yakuza Hazu Akai expansion contains nine new characters and five equipment cards.


Formula De Dice

Formula De Dice

[ASM FDD01]

A blister of Formula De Dice. Blister pack comes with a d20, 2 20-sided dice, 1 d6, 1d12, 1d8, and 1d4.
Cyrano

Cyrano

[ASM CY-MU01]

Perfect for the whole family, Cyrano will, entertainingly, reveal your hidden potential as a poet. Funny, dreamy, wistful, true, if the game you wish to win, your words can be a bunch of spew. All you need to be is wise
Mow

Mow

[ASM KG18]

Cows and flies are the main actors in Mow, Bruno Cathala latest card game. Published by Hurrican and released at the 2008 Essen Game Fair, Mow is a simple card-game for 2-5 players and is illustrated by Sandra Tagliabue.

Players will gather points by creating a herd, but at the same time they have to avoid getting too many flies, or else their total score will be heavily reduced.

  • Number of Players: 2–5
  • Playing Time: 15 minutes
  • Ages: 7 and up

Dixit 2

Dixit 2

[ASM DIX2]

Stand alone game and expansion for Dixit. 84 new cards with paintings that can be used on their own or with those from the base game. The game will not contain scoring board and tokens, but it will be packed in a smaller box in which it will be much easier to take it on a trip. As in Dixit each round one player takes a role of Storyteller who choses one card from his hand, tells, sings or does something that in his opinion is associated withe played card. Other players choose their own cards. Then cards are shuffled and revealed, and players vote which card was played by Storyteller, and score points according to their guesses. Player who has the most points wins the game.
Cyclades

Cyclades

[ASM CYC01]

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the Gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades. Victory requires respect for all the Gods - players cannot afford to sacrifice to only one God, but must pay homage to each of five Gods in turn. Each turn, the players bid for the favors of the Gods, as only one player can have the favor of each God per turn - and each player is also limited to the favor of a single God per turn. * Ares allows the movement of player armies and the building of Fortresses. * Poseidon allows players to move their navies and build Ports. * Zeus allows his followers to hire priests and build temples. * Athena provides her worshipers with philosophers and universities. * Apollo increases the income of his worshippers.
Pocket Rockets

Pocket Rockets

[ASM KG25]

In the heat of the night, standing between the stars, the dream of all astronauts shine: the Moon . Stop dreaming, get in the action! Run around the spacecraft work-site and build the most amazing and colorful rocket . Be the first to make it take off!

History will remember only one name. .. Is it yours?


Chromino

Chromino

[ASM CHRO02]

Players match and connect colors instead of numbers in this refreshing variant of Dominoes.
Nostra City

Nostra City

[ASM NC01]

New-York, sometime in the 90's. War rages between organized crime and the Feds. After years of procedure, surveillance and undercover work, Johnny Gota, the Godfather of the biggest crime syndicate in the “Big Apple” has been arrested and faces 246 charges ranging from simple extortion to homicide. After what promises to be an explosive trial, the Don will probably end up in a locked subterranean cell for 23 hours a day for the rest of his life. He's made it known to his faithful lieutenants that if he gets off scot-free, he'll retire and leave his place to whoever takes the best care of the Family's business while he is away... For the Made Men, the message is clear: corrupting the jury, bumping off witnesses, and bribery will decide the verdict of the trial! Not only that, the race for honor has also begun! But to some, power isn't earned – it's taken! The players play the role of the Boss' lieutenants, who are supposed to manage the Family's business and plot to get their leader cleared. But turncoats hide among them, people who want the Boss to be found guilty just so that they can lay claim to the Family by force, or because it's their job as undercover FBI agents! MAFIA is a fictional-reality game starring a New-York crime syndicate as it appears in Gangster movies: a cruel and violent world where, under the cover of a tradition of silence and loyalty, everything is allowed.
Jaipur

Jaipur

[ASM FOR01]

Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city. But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds. A card game for two seasoned traders! -- When it's your turn, you can either take or sell cards. If you take cards, you have to chose between taking all the camels, taking 1 card from the market or swapping 2 to 5 cards between the market and your cards. If you sell cards, you get to sell only one type of good per turn, and you get as many chips from that good as you sold cards. The chips' values decrease as the game progresses, so you'd better hurry ! But, on the other hand, you get increasingly high rewards for selling 3, 4, or 5 cards of the same good at a time, so you'd better wait ! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly. Jaipur is a fast-paced card game, a blend of tactics, risk and luck.
Claustrophobia

Claustrophobia

[ASM CLAU01US]

This game is for two players, one plays the demons and the other the human Westerners. The two camps are found in the middle of labyrinthine sewers. The board is built during the course of the game. Claustrophobia is scenario based, resulting in a high replay value, especially as each camp is played differently… For the Westerners it is a question of surviving the increasingly violent attacks of the demons. While the light sources are reduced progressively, the demonic troglodytes become increasingly stronger and return in ever increasing numbers! Of course the human player has to organize their figurines to keep them protected, while using their equipment as well as possible in order to win the scenario! The game will contain pre-painted miniatures.
Space Pirates

Space Pirates

[ASM 49765]

The new game of the Dungeon Twister creator. In deep space all players are pirates on the run for merchants with precious load. All fight to become the most famous pirate of the galaxy and be first to own a space station. Variable game tiles, and merchant markers that are flipped dexterous guarantee variety. Included are 4 modeled space ships.
Fantasy

Fantasy

[ASM KG03US]

Use your spells to become the Grand Master of the Woods! The Fantasy forest is in a state of upheaval! Fed up with all the chaos, the inhabitants have decided to elect their own leader. Gathered together in the middle of the forest, dryads, elves, goblins, hobgoblins and leprechauns are engaged in a fierce struggle to see who will become Grand Master of the Woods. Each race has its own magical power: dryads can steal cards already played by an opponent, gnomes can take two extra cards... Knowing how to use these spells will be vital for victory! At the beginning of the game, each player receives five creature cards. On their turn, players draw a new card and then play a card from their hand, immediately applying its effects. In order to win, players will have to get the most creatures on their side.
Toc Toc Toc! (Knock! Knock!)

Toc Toc Toc! (Knock! Knock!)

[ASM KG09IN]

Toc Toc Toc! (Knock Knock!) is a light, fun and fast paced card game for 3 to 6 players. The rules are very simple, and since it's pure bluff, it can be played as well by children and adults. On Halloween night, each player holds a big party in his dark castle, and tries to attract the most interesting people - vampires, ghosts and other monsters. Regularly, there is a knock on your door - knock, knock ! - and you must decide whether to open or not. Of course, every player tries to open to the nicest people, and to avoid unwelcome visitors such as pure souls that will scare your guests and vamps sent by your opponents to lure your best guests into their castle.
Ghost Stories: White Moon

Ghost Stories: White Moon

[ASM GHOWM01]

With this expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts. During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile. Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects). Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).

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